Every new MMO and every game nowdays is the same, you just follow markers and play.
If this game has "gathering & mining" profession as active thing, not just clicking mindlessly on mine ores and looting, but player has to turn on his brain and actually PLAY the game, then quests, which is the most important thing in a game, where you like some book writer give a player a expirience of a life time,
If no markers on quest, player will need to turn on his brain and actually play the game, he will need to concentrate and explore the new wolrd, THIS IS WHAT MADE VANILLA GREAT, the unknown, and exploration.
What do you guys think?
i know some wants quick max lvl , click on quest kill some marked mobs, turn in quest, lvl up.... if we have markers EVERY QUEST WILL BE THE SAME!!
Last edited: 2024-08-22 18:01:30Every new MMO and every game nowdays is the same, you just follow markers and play.
If this game has "gathering & mining" profession as active thing, not just clicking mindlessly on mine ores and looting, but player has to turn on his brain and actually PLAY the game, then quests, which is the most important thing in a game, where you like some book writer give a player a expirience of a life time,
If no markers on quest, player will need to turn on his brain and actually play the game, he will need to concentrate and explore the new wolrd, THIS IS WHAT MADE VANILLA GREAT, the unknown, and exploration.
What do you guys think?
i know some wants quick max lvl , click on quest kill some marked mobs, turn in quest, lvl up.... if we have markers EVERY QUEST WILL BE THE SAME!!
I 100% agree!
I'm a Vanilla WoW fan too. For me the game felt more immersive back then compared with Cataclysm onwards. If I'm remembering correctly, it was around the time Cata released that they added quest indicators to your map. You didn't even need to read the quest anymore, just go to the blue area on your map and kill/gather whatever you need.
I much prefer the Vanilla quests whose text you had to read in order to figure out where to go and what to do. It made the game feel more like a lived-in world than just a game. Quest markers that show where the mobs are takes away this immersion: you know the exact area they're confined to because that's where the developers programmed them to be.
Every new MMO and every game nowdays is the same, you just follow markers and play.
If this game has "gathering & mining" profession as active thing, not just clicking mindlessly on mine ores and looting, but player has to turn on his brain and actually PLAY the game, then quests, which is the most important thing in a game, where you like some book writer give a player a expirience of a life time,
If no markers on quest, player will need to turn on his brain and actually play the game, he will need to concentrate and explore the new wolrd, THIS IS WHAT MADE VANILLA GREAT, the unknown, and exploration.
What do you guys think?
i know some wants quick max lvl , click on quest kill some marked mobs, turn in quest, lvl up.... if we have markers EVERY QUEST WILL BE THE SAME!!
I also agree that the markers used hurt the immersion of the game.
Instead of traditional markers, it would be nice to have items that help the player locate something, for example:
A normal compass.
A magical compass.
A tracking or location spell.
A map, but only to guide, but the player would not be marked on the map; the map would be an item that the player would buy from an NPC or Player.